Portal three kingdoms
When Cao Ren, Wei Commander enters the battlefield, you lose 3 life. Capture of Jingzhou 5 Sorcery Take an extra turn after this one. Coercion 3 Sorcery Target opponent reveals their hand.
You choose a card from it. That player discards that card. Control of the Court 2 Sorcery Draw four cards, then discard three cards at random.
Deception 3 Sorcery Target opponent discards two cards. Desert Sandstorm 3 Sorcery Desert Sandstorm deals 1 damage to each creature.
Destroy target attacking creature. Empty City Ruse 1 Sorcery Target opponent skips all combat phases of their next turn.
Extinguish 2 Instant Counter target sorcery spell. False Defeat 4 Sorcery Return target creature card from your graveyard to the battlefield.
False Mourning 1 Sorcery Put target card from your graveyard on top of your library. Famine 5 Sorcery Famine deals 3 damage to each creature and each player.
Fire Ambush 2 Sorcery Fire Ambush deals 3 damage to any target. Forest 0 Basic Land — Forest G. Ghostly Visit 3 Sorcery Destroy target nonblack creature.
Prevent all damage that would be dealt to you this turn by attacking creatures. Imperial Edict 2 Sorcery Target opponent chooses a creature they control.
Imperial Seal 1 Sorcery Search your library for a card, then shuffle your library and put that card on top of it. Island 0 Basic Land — Island U.
Whenever Lu Xun, Scholar General deals damage to an opponent, you may draw a card. Marshaling the Troops 2 Sorcery Tap any number of untapped creatures you control.
No new mechanics were introduced with Portal, but there were several "simplifications" made to the game through things left out of the set. Instants did not exist within the set instead, every "one-shot" spell was a sorcery; however, some sorceries could be played at particular times uncommon to sorceries but normal for instants; most of these cards have since received errata making them Instants.
All rules text was in boldface. All flavor text and reminder italicized text was not boldface. To separate rules text and flavor text, the cards utilized a line with a slight bulge on both top and bottom; this makes the line look like a very elongated diamond.
Rather than using the words "block", "graveyard" and "library", Portal used the words "intercept", "discard pile" and "deck".
Portal cards had no creature types. Second Age also did not have Instants, though a number of Sorceries in the set have since received errata from Wizards of the Coast retroactively changing their card type to Instants.
It also carried over the different style for rules text. Portal Second Age cards dispensed with the "Summon" wording for creature spells, and were the first to word them as "Creature -- type " that was adopted with 6th Edition.
In Second Age , "block" remained as it was, replacing "intercept" from Portal. Portal Three Kingdoms was specifically designed for the Asian market and was not sold in North America.
As a result, the English versions of the cards are amongst the rarest in the game. As with the previous two Portal sets, the cards in Portal Three Kingdoms were not tournament-legal at the time of printing, but were made legal in Vintage and Legacy on 20 October The expansion symbol for this set is the Chinese character for 3.
Unlike its predecessors, the P3K-set is white- bordered. Portal Three Kingdoms was a flavor-based set that used the cards to retell the Three Kingdoms period of Chinese history.
This tale is as important to Asia as the Homeric and Arthurian tales are to the west. This meant that it was the first expansion since Arabian Nights to be designed around an earth-based history, and the first set since Legends to reference real-world people, places and events in its card names.
The artwork for the set was produced entirely by Chinese artists in order to give it an authentic feel. University of California Press, , Moss Roberts, trans.
The set featured its own keyword ability, Horsemanship. It also featured Legendary creatures, a rule that had not been included in the previous Portal sets.